🧠 Combinations & Formations for Weakness
Now that we understand how the ⚡Weakness synergy works and how it impacts combat (see the ⚡Weakness Guide), let’s explore some 🧩 example formations designed to maximize its potential. These setups are not fixed meta lineups but illustrative combinations that highlight different ways to build around ⚡Weakness and ⚔️Normal Attack synergy. Each example includes a brief explanation of how the commanders work together in battle.
⚡ Weakness Formations: From High-End to Mid-Pay
Weakness ⚔️In this section, we begin with high-tier formations that fully harness the potential of the weakness synergy—ideal for players with access to a wide range of premium commanders.
Weakness 💡Next, we will present mid-tier formations that enable effective weakness strategies even with more limited resources. This way, you can find the right combination regardless of your level of investment.
🛡️ Weakness Formation :
1

⚔️ Ayrmidon, 🦋 Daena, 💉 Sararer, ❄️ Night King, ☠️ Grey Worm – A powerful combo for Spearmen-based formations focused on Weakness Attacks, Shields, Healing, and Scaling Damage Over Time.
☠️ Grey Worm heals Spearmen every 5s for +5% DMG and casts Poison Fog every 6s (50% ATK DMG). If the target has Weakness Attack, deals extra +160% DMG.
❄️ Night King summons White Walkers (90% of troop losses) when a lineup drops below 20%, and gives +20% attack.
💉 Sararer changes normal attacks to Weakness Attack II (6s) after healing, targeting the enemy with most troop loss (cannot miss), and increases weakness DMG taken by +6% per hit, +1% per 10% own troop loss.
🦋 Daena grants +40% Spearmen DEF and gives 1 shield (60% absorb, 3s) to all troops of a type after every 10 weakness attacks. (Shields can’t block bleed damage.)
🛡️ Ayrmidon triggers 2 attacks (100% DMG, front priority) every 10 cumulative weakness attacks, and increases weakness damage taken by targets by 6%.
🔚 Summary: High synergy for sustained weakness pressure, shield-based survivability, scaling AoE damage, and strong Spearmen frontline. ⚔️🛡️🔥
2

⚔️ Ayrmidon, 🧠 Petyr Baelish, 💉 Sararer, ❄️ Night King, ☠️ Grey Worm – A control-oriented combo for Weakness Attack-based Spearmen setups with disruption, debuffs, sustain, and AoE damage.
☠️ Grey Worm heals Spearmen every 5s for +5% DMG and casts Poison Fog every 6s (50% ATK DMG). If the target has Weakness Attack, deals extra +160% DMG.
❄️ Night King summons White Walkers (90% of troop losses) when a lineup drops below 20%, and gives +20% attack.
💉 Sararer changes normal attacks to Weakness Attack II (6s) after healing, targeting the enemy with most troop loss (cannot miss), and increases weakness DMG taken by +6% per hit, +1% per 10% own troop loss.
🛡️ Ayrmidon triggers 2 attacks (100% DMG, front priority) every 10 cumulative weakness attacks, and increases weakness damage taken by targets by 6%.
🧠 Petyr Baelish casts Disharmony (80% chance) on all enemy commanders after 8 weakness attacks or 25 seconds.
-
Enemies under Disharmony have a 50% chance to attack their own frontlines when using Active Skills. (Once per battle, lasts entire fight.)
🔚 Summary: High synergy for weakness-focused disruption, enemy skill confusion, sustain and healing, and scaling AoE burst damage. 🧠💥🛡️
3

⚔️ Daena, 🛡️ Jaime Lannister, ❄️ Night King, 🧠 Petyr Baelish, 💉 Sararer – A hybrid combo focused on Spearmen durability, control, healing-triggered weakness, and skill disruption.
🛡️ Jaime Lannister converts normal attacks into Weakness Attacks (5s) when healed. Targets enemy with most troop loss (cannot miss) and increases their weakness damage taken by +3 per hit.
❄️ Night King summons White Walkers (90% of troop losses) when a lineup drops below 20%, and gives +20% attack.
🧠 Petyr Baelish casts Disharmony (80% chance) on all enemy commanders after 8 weakness attacks or 25s. Affected enemies have a 50% chance to target their own frontline with Active Skills. (Once per battle, lasts entire fight.)
🦋 Daena grants +40% Spearmen DEF and gives 1 shield (60% absorb, 3s) to all troops of a type after every 10 weakness attacks. (Shields can’t block bleed damage.)
💉 Sararer changes normal attacks to Weakness Attack II (6s) after healing, targets enemy with most troop loss (cannot miss), increases weakness damage taken by +6% per hit, and +1% per 10% own troop loss.
🔚 Summary: Balanced synergy of weakness-triggered shields, enemy skill disruption, durability, and stacking debuff damage for Spearmen-based control setups. 🧠🛡️🔥
4

🦋 Daena, 🩺 Drake, 🛡️ Hector, 🗡️ Jaime Lannister, 🐅 Patelo – A durable Spearmen formation focused on stacking defense, sustain through healing, weakness synergy, and scaling frontline power.
🗡️ Jaime Lannister turns normal attacks into Weakness Attacks (5s) after healing, targeting enemy with most troop loss (cannot miss), and increases their weakness damage taken by +3 per hit.
🩺 Drake boosts Spearmen DEF by +7% every 3s, stacking up to 4 times.
-
At full stacks, heals 1% of wounded every 3s for each ally Spearmen Lineup.
🦋 Daena grants +40% Spearmen DEF and gives 1 shield (60% absorb, 3s) to all troops of a type after every 10 weakness attacks. (Shields can’t block bleed damage.)
🛡️ Hector heals 50% of lost troops after first Active Army Skill hit on frontlines, and gives +15% Attack to that lineup.
🐅 Patelo boosts Front Row Attack by 30% and Damage Reduction by 8% after 25s or 10 healing triggers. Buffs last for the entire battle.
🔚 Summary: Strong synergy for high defense scaling, healing-based boosts, frontline resilience, and weakness-triggered pressure. 🛡️⚔️💚
5

🦋 Daena, 🩺 Drake, 🛡️ Hector, 🗡️ Jaime Lannister, 🧠 Petyr Baelish – A control-based Spearmen combo built around healing synergy, weakness pressure, defensive scaling, and enemy disruption.
🗡️ Jaime Lannister turns normal attacks into Weakness Attacks (5s) after healing, targeting enemy with most troop loss (cannot miss), and increases their weakness damage taken by +3 per hit.
🩺 Drake boosts Spearmen DEF by +7% every 3s, stacking up to 4 times.
-
At full stacks, heals 1% of wounded every 3s for each ally Spearmen Lineup.
🦋 Daena grants +40% Spearmen DEF and gives 1 shield (60% absorb, 3s) to all troops of a type after every 10 weakness attacks. (Shields can’t block bleed damage.)
🧠 Petyr Baelish casts Disharmony (80% chance) on all enemy commanders after 8 weakness attacks or 25s. Affected enemies have a 50% chance to target their own frontline with Active Skills. (Once per battle, lasts entire fight.)
🛡️ Hector heals 50% of lost troops after first Active Army Skill hit on frontlines, and gives +15% Attack to that lineup.
🔚 Summary: Excellent synergy for defensive Spearmen comps, with scaling shields, healing-triggered weakness output, and high disruption potential against enemy skill combos. 🛡️🧠⚔️
6

🩺 Drake, 🛡️ Hector, 🗡️ Jaime Lannister, ⚔️ Julien, 🐅 Patelo – An aggressive sustain-heavy lineup focused on healing synergy, scaling damage, and frontline fortification.
🗡️ Jaime Lannister turns normal attacks into Weakness Attacks (5s) after healing, targeting enemy with most troop loss (cannot miss), and increases their weakness damage taken by +3 per hit.
🩺 Drake boosts Spearmen DEF by +7% every 3s, stacking up to 4 times.
-
At full stacks, heals 1% of wounded every 3s for each ally Spearmen Lineup.
🐅 Patelo boosts Front Row Attack by 30% and Damage Reduction by 8% after 25s or 10 healing triggers. Buffs last for the entire battle.
🛡️ Hector heals 50% of lost troops after first Active Army Skill hit on frontlines, and gives +15% Attack to that lineup.
⚔️ Julien gains +2% Attack DMG per attack, stacking up to 16% for his own lineup (Widow Lover effect).
🔚 Summary: Excellent balance of sustain, stacking frontline strength, and individual scaling damage, with consistent healing-triggered bonuses and weakness pressure. 💥🛡 ️📈
7

🩺 Drake, 🛡️ Hector, 🗡️ Jaime Lannister, 🩸 Arslan, 🐅 Patelo – A high-sustain, Spearmen-focused formation centered on healing, frontline durability, and weakness debuff uptime.
🗡️ Jaime Lannister turns normal attacks into Weakness Attacks (5s) after healing, targeting enemy with most troop loss (cannot miss), and increases their weakness damage taken by +3 per hit.
🩺 Drake boosts Spearmen DEF by +7% every 3s, stacking up to 4 times.
-
At full stacks, heals 1% of wounded every 3s for each ally Spearmen Lineup.
🐅 Patelo boosts Front Row Attack by 30% and Damage Reduction by 8% after 25s or 10 healing triggers. Buffs last for the entire battle.
🛡️ Hector heals 50% of lost troops after first Active Army Skill hit on frontlines, and gives +15% Attack to that lineup.
🩸 Arslan heals 2% of the wounded every 8s for the ally troop with the greatest losses, adding steady backline support and sustaining frontline survival.
🔚 Summary: A formation built for long battles, offering continuous healing, scaling frontline strength, and consistent weakness attack pressure to wear down the enemy. 🛡️💚🔥
🔁 Alternative Option: 🩺 Drake can be replaced by ⚔️ Enzo (for Cavalry) or 🛡️ Latz Karin (for Infantry) if you need healing support tailored to other troop types. Both provide consistent healing, maintaining synergy with healing-triggered effects like Jaime's Weakness Attacks and Patelo’s Tiger Assault.