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Weakness Guide

Weakness Synergy Uncovered 🛡️
Led by Jaime Lannister or Grey Worm

🛡️ Weakness Synergy: Jaime Lannister vs. Grey Worm

The Weakness synergy is triggered by the 4-star skill of either Jaime Lannister or Grey Worm. For it to activate, at least one healer must be in your lineup.

🔶 Grey Worm – Blood Trial (Weakness Attack II)
  • Activates for 6 seconds after allied healing

  • Cannot miss; targets enemy with most troop loss

  • Increases Weakness damage:

    • +6% per hit taken

    • +1% extra per 10% of your own troops lost

  • Scales over time, best for long fights

🦁 Jaime Lannister – Hear Me Roar (Weakness Attack)
  • Activates for 5 seconds after allied healing

  • Cannot miss; targets enemy with most troop loss

  • Flat bonus: +3 damage per hit

  • More consistent, better in short fights

  • ⚠️ Note: If both Weakness Attack and Weakness Attack II are active, only Grey Worm's (II) will apply.

🩺 Healers Needed to Trigger the Effect:

  • Infantry: Latz

  • Cavalry: Enzo

  • Spearmen: Drak, Hector, Arslan, Sararer

🛠️ Weakness Support Commanders (no healing):

  • Infantry: Feis

  • Cavalry: Winton

  • Spearmen: Patelo, Ayrmidon, Daena, Petyr Baelish

They enhance the Weakness effect but do not trigger the synergy alone — you still need a healer.

🔍 The Power of Weakness – Sustained Pressure Through Smart Synergy

The Weakness synergy becomes especially effective when your formation includes five well-chosen commanders, each contributing to maximize the effect of normal attacks turned into Weakness Attacks. This strategy doesn’t rely on burst damage or active skills, but instead leverages sustained, passive pressure over time.

Weakness is triggered when allied lineups receive healing, causing their normal attacks to target the enemy with the most troop losses and never miss. These attacks also apply a stacking debuff: with each hit, the target takes increasing damage from subsequent Weakness attacks.

Some commanders, like Jaime Lannister, apply flat stacking damage, while others, like Grey Worm, scale their damage percentage-wise, with additional bonuses based on your own troop losses.

By building a lineup that includes at least one healer (to activate Weakness) and several support commanders who enhance or accelerate these effects, your team can maintain constant pressure. Over time, the enemy’s ability to sustain damage breaks down—even without flashy ultimates—making Weakness one of the most reliable and strategically potent synergies in long battles.

This is currently the strongest available formation.

So this synergy works as below:

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Commander 1

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🛡️ Grey Worm

His skill has two main components, offering powerful scaling effects for sustained teamfights:

🔁 When allied lineups receive healing, their normal attacks are converted into Weakness Attack II for 6 seconds:

  • Attacks automatically target the enemy lineup with the most troop losses

  • These attacks cannot miss

  • Each Weakness hit causes the target to take +6% more Weakness damage

  • Additionally, for every 10% of your own troop losses, the Weakness damage increases by +1%

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💡 If both Weakness Attack and Weakness Attack II are active, only Weakness Attack II will apply.

  → This makes Grey Worm a top-tier pick for long fights where damage scales over time, especially when paired with healers to consistently trigger the effect.

❗ Grey Worm currently has no Red Weapon

Commander 2

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❄️ Night King

🧟‍♂️ When any allied lineup loses more than 20% of its troops:

 • Summons White Walkers equal to 90% of the lost troops
 • That lineup gains +20% Attack

Nk EN.png

🧊 A strong sustain skill that boosts survivability and damage after taking losses.

Red Weapon (4 Effect – War Soul Awakening):

🧊 Skill upgrade with stronger effects:

• Summons White Walkers = 170% of lost troops
• Grants +100% Attack to the affected lineup

☠️ One of the strongest comeback skills — massive reinforcements and burst damage after taking losses.

Commander 3

Screenshot_59.png

☠️ Sararer

His skill has two core effects, making him an excellent support for spear formations and Weakness synergy:

  • 🩹 Healing Effect:

  • At the start of battle, heals all allied spearman lineups every 5 seconds

  • Healing is based on +5% of the damage dealt

  • 🌫️ Poison Damage Effect:

  • Simultaneously casts poisonous fog on all enemy troops every 6 seconds

  • Deals damage equal to 50% of the enemy troops' ATK

  • 💥 Weakness Synergy:

  • If the enemy is under the effect of Weakness Attack, an additional +160% damage is inflicted

→ Ideal for spear-based Weakness teams, Sararer provides constant healing and punishes enemies afflicted by Weakness with massive bonus damage over time.

Sa EN1.png
Sa EN2.png

Red Weapon (4 Effect – War Soul Awakening)🌿

Skill upgrade with stronger effects:

  • 💚 Healing Boost:
      Heals all allied Spearmen lineups every 5 seconds by +10% of DMG.

  • ☠️ Poison Fog Effect:
      Casts Poisonous Fog on all enemy troops every 6 seconds, dealing +100% of the troops' ATK as damage.

  • 🎯 Weakness Bonus Damage:
      If the enemy is under Weakness Attack, an additional +160% damage is dealt.

  • ⏱️ Passive Activation:
      Automatically triggers at the start of battle; no manual input required.

Commander 4

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⚔️ Ayrmidon

At the start of battle, Ayrmidon empowers front-line allied lineups with a special effect that activates with cumulative Weakness synergy:

  • 🔁 Trigger Mechanism: Every 10 cumulative Weakness Attacks by front-line allies causes Ayrmidon to launch a counterstrike.

  • 🎯 Targeted Strike: Strikes 2 random enemy targets (priority to front row) once each, with 100% damage coefficient per target.

  • 💥 Debuff Effect: Increases Weakness damage taken by the hit enemy lineup by +6%, amplifying further Weakness impact.

ary EN1.png

Red Weapon (4 Effect – War Soul Awakening)⚔️

Skill upgrade with stronger effects:

  • 📌 Trigger Condition: Activates at the start of battle.

  • 🔁 Trigger Rate: Every 5 cumulative Weakness Attacks from front-line allies.

  • 🎯 Effect: Ayrmidon strikes 3 random enemy targets once.

  • Prioritizes front-row targets.

  • Each strike deals 120% damage.

  • 💥 Debuff: Increases Weakness damage taken by hit targets by +6%.

Commander 5

Screenshot_16.png

🦋 Daena

Daena excels as a defensive support for Spearmen, offering strong protection through synergy with Weakness Attacks:

  • 🛡️ +40% Spearmen Defense for the entire battle – bolstering frontline resilience.

  • 🎯 Each time 10 Weakness Attacks are triggered by any allied troop type:

  • 🛡️ All lineups of that troop type gain 1 Shield for 3 seconds, absorbing 60% of incoming damage.

  • ⚠️ Shields do not protect against Bleed damage.

daena En.png

Red Weapon (4 Effect – War Soul Awakening)🦋

Skill upgrade with stronger effects:

  • 🛡️ At the start of battle, all allied lineups gain 6 shields lasting 5 seconds, each absorbing 60% damage.

  • 🎯 Whenever any allied troop type lands a total of 5 Weakness Attacks:

  • ➕ All lineups of that troop type gain 1 additional shield for 3 seconds, also absorbing 60% damage.

  • ⚠️ Shields cannot absorb Bleed damage.

🩻 Now let’s take a look at everything that boosts the Weakness formation:

🐉 Let’s take a look at the dragon skills that enhance the Weakness synergy:

Dragon Tear Skill:

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1️⃣ Enemy Total Attack Reduction
📉 Reduces enemy Troop Attack by 12.00%

2️⃣ Dulled Blade
📉 Reduces enemy Army Attack by 12.00% in rallies & reinforcements
🔁 Stacks up to 36.00%

3️⃣ Rend Strike (Dragon Tear Skill)
🐲 Every 10 Weakness attacks:
 🎯 60% chance to summon Dragons
 🔥 Deals 180.00% damage to target lineup
 📈 Stacks up to 500.00% in rallies
 🔂 Triggers up to 10 times

Dragon Weakness skill:

Screenshot_2.png

1️⃣ Enemy Total Attack Reduction
📉 Reduces enemy Troop Attack by 12.00%

2️⃣ Dulled Blade
📉 Reduces enemy Army Attack by 12.00% in rallies & reinforcements
🔁 Stacks up to 36.00%

3️⃣ Health Reduction (Dragon Weakness Skill)
🩸 Every 10 Weakness attacks by allies:
 💔 Reduces target lineup’s Health by 15.00%
 📉 Stacks up to 60.00%

🏰 Castle Skins: Powerful Buffs for Your Weakness Formation

For Weakness we have 2 different castle skin:

weakness2.png

City of Divine Wisdom ⭐⭐⭐⭐

Skill :

After triggering a weakness attack for the first

time , applies Silence to 1 random  enemy Commander. Lasts for the entire battel.

weakness1.png

Water Gardens ⭐⭐⭐⭐

Skill :

After triggering a weakness attack for the first

time , applies Silence to 1 random  enemy Commander. Lasts for the entire battel.

🧠 Advisors & Weakness Synergy: Hidden Power Boosts

Advisors also strengthen Weakness formations by providing valuable combat bonuses that improve overall performance on the battlefield:

🔸 ⚔️ Attack Bonus – Helps increase the raw damage of each troop’s hit, boosting Bleed impact.
🔸 💖 Healing Boost – Supports formations with healing effects (like Latz), helping them recover faster.
🔸 🛡️ Defense Bonus – Increases survivability, especially for infantry-heavy Bleed setups.

✅ Choose advisors that complement your formation’s focus — offense, defense, healing — to maximize Weakness effectiveness!

📈 At the Start of Battle, You Can See:

berater EN1.png

📈 Stacking Effects Depend on the Advisor & Time Intervals

Berater EN2.png

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